Hello Kitty World (Famicom)

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Hello Kitty World
Developer(s) Mario
Publisher(s) Character Soft
Director(s) Seiji Hayashi, Hiroaki Satou, Chisumi Kuratani, Kuniko Sakurai,
Producer(s) Hiroo Takami
Composer(s) Hirokazu Tanaka ("sound programmer")
Release date(s) Japan March 27, 1992
Genre Flying platform game
Platform(s) Famicom
Player mode(s) 1-2 players (communication e.g. battling)
Serial code(s) DMG-ATPJ-JPN (Kako-Hen),
DMG-ATFJ-JPN (Mirai-Hen)
For the game released for Apple devices, please see Hello Kitty World (iOS).

Hello Kitty World (Japanese: ハローキティワールド) is a video game published by Character Soft for Nintendo's Famicom game system (known outside of Japan as the Nintendo Entertainment System).

It was released on March 27, 1992 only in Japan.

Hello Kitty World is assumed to be developed by Mario Co. Ltd; which was formed as a joint venture between Nintendo Co. Ltd and Dentsu.[1] Copyright to the game is also held by ASCII.

Basis[edit]

Hello Kitty World is based on a Game Boy produced by Nintendo named Balloon Kid. Balloon Kid was previously released on October 5, 1990 in North America and January 31, 1991 in Europe, which featured characters Alice, her brother Jim and rival Samm. Hello Kitty World replaces these characters with Hello Kitty, her sister Mimmy and friend Tippy.

The original version of Balloon Kid was never officially released in Japan. However, on July 31, 2000 an enhanced remake of Balloon Kid closer to the original game known as Balloon Fight GB was released exclusively to Japan via the Nintendo Power service for Game Boy. The Nintendo Power service allowed users to legally download software on to special re-writable cartridges "Game Boy Memory" or "SF Memory" cartridges, or purchase Nintendo Power cartridges with pre-written software.

Gameplay[edit]

The player has the choice of either playing alone or with another player. Hello Kitty must clear eight stages in a quest to rescue Tippy, and she has the ability to fly in the sky by inflating up to two balloons at a time. Hello Kitty can also collect 'stray' balloons and a HUD displays what stage Hello Kitty is currently on, the score, the number of stray balloons collected, and the number of lives she has.

Hello Kitty must avoid enemies that can defeat her or pop one of her balloons or she will risk losing a life. Bonus rooms can be found in stages where Hello Kitty can collect balloons coming out of pipes. After clearing each stage, a cutscene will play. After this a screen is shown where balloons are converted into points, and it is possible to obtain an extra life.

Certain stages have bosses. In order for Hello Kitty to defeat them, she must release all of her balloons and land on them from above multiple times.

Stages[edit]

Stages are marked with icons. What the icons depict are indicated under the "stage icon" column in the table below.

Stage Stage icon Boss
Stage 1 Flower None
Stage 2 Mushroom Wacka Wacka Wolf
Stage 3 Aeroplane None
Stage 4 Whale Crawfish
Stage 5 Umbrella None
Stage 6 Snowman Snowman
Stage 7 Mouse None
Stage 8 Robot Robot
Bonus Stages Strawberry None

References[edit]