Bad Badtz-Maru: Robo Battle
Bad Badtz-Maru: Robo Battle | |
Publisher(s) | Imagineer |
Release date(s) | August 10 2001 |
Platform(s) | Game Boy Color |
Player mode(s) | 1-2 players (communication e.g. battling) |
Serial code(s) | CGB-BBRJ-JPN |
It has been requested that this article or section is in need of additional information. The article is missing: more story and gameplay information. |
It has been requested that this article or section is in need of fact checking to ensure accuracy. The reason given is: Some of the details may be wrong as they were only checked with machine translation and the JWPce dictionary. |
Bad Badtz-Maru: Robo Battle (Japanese: バッドばつ丸ロボバトル) is a video game published by Imagineer for the Game Boy Color, with board-game, dice and role-playing game elements.
Gameplay[edit | edit source]
Bad Badtz-Maru takes part in an event in Gorgeous Town called Gorgeous-Hai Robo Battle Tournament (Japanese: ゴージャス杯ロボバトルトーナメント). In this event, Bad Badtz-Maru must compete with friends Ijuuin Pandaba and Good Hanamaru in order to strengthen robotic equipment in events known as "Robo Battles". The player can gain experience to strengthen the robots. Different types of parts include "normal" (Japanese: 通常), "sengoku bushou" (Japanese: 戦国武将) and "animal" (Japanese: 動物). There are over 800,000 possible combinations of parts.[1]
A penguin known as the kobun (Japanese: こぶん), literally "follower", possibly Kobun, a henchman to Bad Badtz-Maru's papa acts as a guide to the game.