Space-Net: Cosmo Red and Cosmo Blue
Cosmo Red and Cosmo Blue
|Release date(s)|| March 16, 2001 |
|Platform(s)||Game Boy Color|
|Player mode(s)||1-2 players (communication)|
|Serial code(s)|| CGB-BREJ-JPN|
The game was released in two versions, named Space-Net: Cosmo Red (Japanese: スペースネット コスモレッド) and Space-Net: Cosmo Blue (Japanese: スペースネット コスモブルー), akin to Sanrio Timenet: Kako Hen and Mirai Hen.
Before its release, the two versions had the tentative titles Space-Net SN-01 (Japanese: スペースネット SN-01) and Space-Net SN-02 (Japanese: スペースネット SN-02).
In the year August 2000, the ISNA or International Space-Net Agency received an SOS signal from the Rainbow System, a star system of seven planets named after colours, and have already sent out several agents to help.
It is apparent that the Rainbow System is being attacked by a mysterious legion calling themselves the "Crackers".
To rescue the Rainbow System, it was decided to urgently recruit agents. The player assumes the role a new agent. Their support is the commander assistant Agent Angie.
Each agent has their own seven character ID. The ISNA developed a spaceship called "Space-Net" with two builds, Cosmo Red and Cosmo Blue and the one that the player receives depends on the game version.
From the cockpit, Space-Net allows users to do things like warp to different planets, view mail, view agent, space people, item data, change settings, access the ISNA homepage (which details key ISNA/game information, holds news, holds a bulletin board) and communicate with others players.
The Space-Net's AI, a silver oval character with eyes, three 'feet', and a single hair on its head welcomes the new agent and tells them how to use the Space-Net. It also lets the player know when he/she has new mail.
The player travels throughout various planets of the Rainbow System resolving conflicts. The planets are explored in a birds-eye view overworld.
The player can often choose to ride the "turbo" (Japanese: ターボ) vehicle to travel more quickly, but not in certain places like in houses and the player does not have the choice to ride it at will at the beginning of the game.
The turbo vehicle must be used in certain areas, even before the player gets the choice to ride it at will.
Like many role-playing games, the player battles enemies through random encounters and encounters part of the story. The player can choose to recruit enemies in battle by showing them his/her Correspondence Badge (Japanese: つうしんバッジ). After showing the badge, they have a chance of wanting to join (after which the player must name them if they decide to recruit them), a chance of doing attacking, or running away. The badge is only used up if the monster decides to join the party.
The player can battle in a 3 vs 3 battle system, formed of the player and recruits.
The "Attack" option allows a party member to attack using up to four known attacks with a point system. If there are no points left for an attack, the player can still select it but they will attack by "jumping" on the enemy instead. A team member or enemy also has a chance of dodging the attack.
Items can be used in battle such as items that attack the foe as well. Party members and enemies can change forms, for example, the main protagonist can temporarily switch to "Buster Mode" to wear a glove that allows the main protagonist to deal more damage. This mechanic is known as a "Mode Change".
The player can switch to another party member with Select and view the status of a character with Start. The player can also choose to escape from battle.
Space-Net received its own manga series. According to the ISNA (International Space-Net Agency) website, the manga made its second appearance in a February issue of Bessatsu Coro Coro Comic Special (Japanese: 別冊コロコロコミックSpecial)..
Sanrio Timenet and Space-Net have some shared sound effects, which are listed below.
Like Sanrio Timenet, attacks in battle use a point system and if no points are left for an attack, it can still be selected. In Sanrio Timenet, trying to use an attack with no points uses the attack but reduces health instead of energy points. In Space-Net, another attacking may be used instead if a skill with no points left is used (for at least the protagonist and Ūgo, it is a jumping attack).
Battles in Sanrio Timenet and Space-Net both feature a dodging mechanic, where an attack used on the player or enemy may be dodged.
- Archived official ISNA (International Space-Net Agency) website.
- Gaming Sanctuary review archive - Space-Net: Cosmo Blue.
- GameFAQS Space-Net: Cosmo Red and Cosmo Blue data
- ISNA (official Space-Net website) - news. Archived version from April 2001.
- Game Boy Color software information list - Nintendo Space World 2000 official mini-site
- ISNA News (archived)
- Imagineer March 2001 financial report.
- Space-Net: Cosmo Red staff credits (Pastebin copy).